Monday, August 31, 2026

Meet Mat Texturing Project


    For this project I wanted to do something reminiscent of an old deep sea diver. I found some references online and took some creative liberties to make it into something a bit more stylized. I imagined this character in some sort of Bio-Shock type setting. As I was working on it, I kept adding more details and grunge. I got to the point where I was like "alright, I gotta cut this off", because I could have just kept adding more and more layers to create more wear and tear. 

    I tried out a new technique where I attempted to make the material look wet with a really glossy/slight color fill layer over the metal parts, and a slightly less glossy/darker color layer over the fabric parts, with water drip/drop/run effects in a black mask. I think the effect looks convincing enough but I am sure I can find ways to make it look better in the future. I used A LOT of generators and several hand-painted layer masks to create different effects like the dents and scratches in the metal. This was also my first time using the path tool, but I found it super useful to be able to adjust some details after drawing out my lines. I used it specifically on the leather straps and the rim on the small metal chest piece.

Thursday, August 27, 2026

Accepted FIEA Portfolio

 Here is the work included on my portfolio accepted into FIEA


 ---


---

 

---




 
---

--- 


---






Orb Bridge High/Game Res

     Maya deserves death for spaghettifying my UVs and then refusing to open files that it previously had no issue loading.   UVs look gross...