Maya deserves death for spaghettifying my UVs and then refusing to open files that it previously had no issue loading.
Maya deserves death for spaghettifying my UVs and then refusing to open files that it previously had no issue loading.
This was my first time trying photo-bashing and it as really fun. It was challenging trying to get things to blend together and not look obviously smashed together. The original layout the designers provided has a lot more trees, but for the sake of the illustration I reduced the amount in there so you can see the surroundings better.
I think I can do some more minor noodling on the proportions for things in Zbrush, I think I will be able to get a better camera match in there with the reference image. Other than that, everything is subdivided and rezzed up high enough to start sculpting on it.
I looked at the colors and shading styles for Hades and tried to replicate that as best as I could. I looked a lot at how they shaded the portrait art of Cerberus and followed what I saw there, as well as the techniques I saw in some of the Hades promo art.
Maya deserves death for spaghettifying my UVs and then refusing to open files that it previously had no issue loading. UVs look gross...