I think I can do some more minor noodling on the proportions for things in Zbrush, I think I will be able to get a better camera match in there with the reference image. Other than that, everything is subdivided and rezzed up high enough to start sculpting on it.
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Orb Bridge High/Game Res
Maya deserves death for spaghettifying my UVs and then refusing to open files that it previously had no issue loading. UVs look gross...
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Reworked my UVs so they're laid out a bit better. I spent some time hand-painting some highlights and shadows into the textur...
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I looked at the colors and shading styles for Hades and tried to replicate that as best as I could. I looked a lot at how they shaded t...

in_z_render.jpg)



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