This was my first time trying photo-bashing and it as really fun. It was challenging trying to get things to blend together and not look obviously smashed together. The original layout the designers provided has a lot more trees, but for the sake of the illustration I reduced the amount in there so you can see the surroundings better.
Thursday, October 8, 2026
Thursday, October 1, 2026
Basic Lighting
I looked at the colors and shading styles for Hades and tried to replicate that as best as I could. I looked a lot at how they shaded the portrait art of Cerberus and followed what I saw there, as well as the techniques I saw in some of the Hades promo art.
Thursday, September 24, 2026
Thursday, September 17, 2026
Rougarou Blockout
For this blockout, I was thinking about what forms I would want to be there if I were sculpting over this for a highpoly. I added the specific forms and definitions I thought would be helpful for someone to look at the model and understand what should be pushed and defined more.
Thursday, September 10, 2026
Thursday, September 3, 2026
Art Bible Reference
I worked on the format for everyone to have cohesive themed art boards and also filled out the Synopsis and Art Pillars boards. Anna Grant was awesome and wrote out the synopsis and I wrote out the "elevator pitch" :)
Thursday, August 27, 2026
Orb Bridge High/Game Res
Maya deserves death for spaghettifying my UVs and then refusing to open files that it previously had no issue loading. UVs look gross...
-
Reworked my UVs so they're laid out a bit better. I spent some time hand-painting some highlights and shadows into the textur...
-
I looked at the colors and shading styles for Hades and tried to replicate that as best as I could. I looked a lot at how they shaded t...




























