Showing posts with label Common. Show all posts
Showing posts with label Common. Show all posts

Thursday, October 8, 2026

Rougarou Composition

    This was my first time trying photo-bashing and it as really fun. It was challenging trying to get things to blend together and not look obviously smashed together. The original layout the designers provided has a lot more trees, but for the sake of the illustration I reduced the amount in there so you can see the surroundings better.




Thursday, October 1, 2026

Basic Lighting

    I looked at the colors and shading styles for Hades and tried to replicate that as best as I could. I looked a lot at how they shaded the portrait art of Cerberus and followed what I saw there, as well as the techniques I saw in some of the Hades promo art.

 





Thursday, September 17, 2026

Rougarou Blockout

 

For this blockout, I was thinking about what forms I would want to be there if I were sculpting over this for a highpoly. I added the specific forms and definitions I thought would be helpful for someone to look at the model and understand what should be pushed and defined more.

Thursday, September 3, 2026

Art Bible Reference

    I worked on the format for everyone to have cohesive themed art boards and also filled out the Synopsis and Art Pillars boards. Anna Grant was awesome and wrote out the synopsis and I wrote out the "elevator pitch" :)

 




 

Thursday, August 27, 2026

Accepted FIEA Portfolio

 Here is the work included on my portfolio accepted into FIEA


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Orb Bridge High/Game Res

     Maya deserves death for spaghettifying my UVs and then refusing to open files that it previously had no issue loading.   UVs look gross...